PG_City Shader for MagicaVoxel
- Sept 24 2024. fully working V2.01 has no issues with mismatching chunks and navigation.
Sept 23 2024 .v2 code has been updated!
mismatch chunks at a scale other than 1.0 fixed! but has an navigation issue
Please re-download and replace with new PG_City_v201.txt
Thank you
Procedurally Generated Voxel City
PG_City </> shader for MagicaVoxel
How to use: - Put this .txt file into .. MagicaVoxel/Shader/ folder
- Select several colors on the palette.(the palette used in the video is shown at 1:31)
- Choose a shader file in the right panel </> shader listTo activate shader mode:
- Push the buttons on the left panel:Voxel Shader Mode[C]</> /Attach Voxels [T]
Draw a gizmo box inside the model box, set sizes of brush with the little cubes on the ends of colored arrows. - Now you can adjust shader parameters until you're satisfied.
- Use Shift+drag to fine tune
- You can save your parameters with Export Args button.
Click outside - Exit shader mode
The scale 1.0 corresponds to the size of 1 voxel = 1cm for the TEARDOWN game and all part sizes were adjusted to this format. Next day after publication, it was discovered that when the scale was different from 1, the pieces in the chunks did not match. I fixed this error and reuploaded code. Make sure you have downloaded latest v2.01 version.
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