Colored Heightmap Shader for MagicaVoxel

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11 ratings

Updated with Mac support on 3 of August 2020

can extrude volume based on color index 

 How to use this shader:

1. copy this file into ... MagicaVoxel/Shaders/

2. Drop your heightmap texture jpg/png file into the scene

3. Switch to the Model mode from the World mode by double click

4. Resize your box with the map by Z axis from1 to 256 (max)

5. Choose 'Scale'  Arg  and push Run(play) for MV since 0.99.5.1
or Use console command 'xs colh [scale( float, optional, 1.0 by default)]'

e.g. ' xs colh 0.5 ' or ' xs colh .5 '
6. It doesn't work with Brush / Gizmo Tool. Use Play button after changing the 'Scale' to see the new result.

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Colored Heightmap Shader for MagicaVoxel

11 ratings
I want this!