3D_Taper for MagicaVoxel

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The 3D_Taper </> deform modifier for MagicaVoxel
This shader can be used to taper your model up or down.

Set the model space size to cube before running the shader, otherwise, the result may be skewed.

The angle value 1.0 creates a cone with a vertex on the top face of the cube.

How to use: drop the file into your shader folder
Change your model size to cube with the largest side or bigger
Choose an angle.
Press Run.

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3D_Taper for MagicaVoxel

11 ratings
I want this!